It’s Turtle Tuesday! Time to talk about Generation Z and something I think kids of this generation will really dig! It’s called Wunderverse and with any luck it will provide kids (and their parents!) a whole new way to create, share and explore fun, interactive stories and adventures right on their iPads.
You may recall back in the 1980s and 90s there was a very successful book series called Choose Your Own Adventure. There were 185 “gamebooks” in all. Each one was a work of fiction and allowed the reader to participate in the story as the protagonist. Wikipedia does a great job of explaining it:
The stories are formatted so that, after a couple of pages of reading, the protagonist faces two or three options, each of which leads to more options, and then to one of many endings. The number of endings is not set, and varies from as many as 40 in the early titles, to as few as 12 in later adventures. Likewise, there is no clear pattern among the various titles regarding the number of pages per ending, the ratio of “good” to “bad” endings, or the reader’s progression backwards and forwards through the pages of the book. This allows for a realistic sense of unpredictability, and leads to the possibility of repeat readings, which is one of the distinguishing features of the books.
Wunderverse draws major inspiration from the Choose Your Own Adventure book series. Generation X innovators David Mullin and Shawn McKee grew up reading the books. Their iPad app attempts to bring back interactive stories. Below are a few screenshots. The last two do a great job of illustrating how the reader becomes involved in choosing the direction a story will take. Very cool stuff!
You can get involved in helping Wunderverse make it to market by participating in crowdsource funding of the project via Kickstarter. Watch this video to learn more. Please consider donating to the project. Let’s help a couple of Gen-Xers reignite the interactive stories genre and bring back something great for a new generation of readers and adventurers!